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The world of warcraft diary

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The scope of the book recounts the four years of Vanilla WoW’s dev cycle and covers the process of making a top-tier game. If you’ve ever wanted to work in the games industry, this book is for you. The book’s author, John Staats, served as the project’s first 3D level designer and his journal illustrates the complexity behind computer game development in terms that anyone could understand. What goes into the secret sauce that makes computer games great? You may be surprised by what you learn that game development is messy: There is improvisation, mistakes, surprises, and lucky discoveries.

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The WoW Diary takes you inside one of the gaming industry’s most prosperous companies and follows the development of one of its most successful titles. How are computer games made? And why are they so hard to make? A Journal in Computer Game Development By John Staats A candid and detailed look at the people and philosophy behind the twists and turns of computer game development. The WoW Diary will be hardbound and has over 95,000 words and 130 images, printed on 330 pages of varnished, full-color, high-quality stock.